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2014:floating-point_numbers_aren_t_real [2013/11/03 15:17] – created jonjagger2014:floating-point_numbers_aren_t_real [2016/06/11 14:05] (current) – external edit 127.0.0.1
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 Back to [[conference:committee:2014-proposals]]\\ Back to [[conference:committee:2014-proposals]]\\
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-**Title**:\\+**Title**: Floating-Point Numbers Aren't Real\\
 **Proposer**: [[2014:Chuck Allison]]\\ **Proposer**: [[2014:Chuck Allison]]\\
-**Type**: \\ +**Type**: Tutorial\\ 
-**Duration**: \\+**Duration**: 45 mins\\
 **Description**: \\ **Description**: \\
 +Too many developers use floating-point numbers without a sufficient understanding of how they behave. Notorious mishaps, such as the malfunction of the Mars Rover( 'Curiosity'), show the crucial need for mastery in numeric computing. This tutorial gives developers what they need to know to create reliable numeric software. Topics include the architecture of floating-point number systems, machine epsilon, ULPS ('units in the last place'), types of numeric error and how to handle them, the IEEE flosting-point standard, creating numeric libraries, and modern algorithms for solving typical scientific problems.\\
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2014/floating-point_numbers_aren_t_real.1383491872.txt.gz · Last modified: 2016/06/11 14:05 (external edit)