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2014:programming_to_d_max [2013/11/03 15:17] – created jonjagger2014:programming_to_d_max [2016/06/11 14:05] (current) – external edit 127.0.0.1
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 Back to [[conference:committee:2014-proposals]]\\ Back to [[conference:committee:2014-proposals]]\\
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-**Title**:\\+**Title**: Programming To D Max\\
 **Proposer**: [[2014:Chuck Allison]]\\ **Proposer**: [[2014:Chuck Allison]]\\
-**Type**: \\ +**Type**: Tutorial\\ 
-**Duration**: \\+**Duration**: 90 mins\\
 **Description**: \\ **Description**: \\
 +D is a modern programming language used all over the world for gaming, web development, and systems programming. It combines the best features of C++, Java, C#, Python. It is a multi-paradigm language that supports garbage collection and yet compiles to native code. This is soup-to-nuts tutorial illustrating robust type inference, compile-time function evaluation, universal function-call syntax, lazy evaluation, contract programming, closures/delegates, scope guards, mixins and metaprogramming, and concurrency with threads, fibers, and message passing.\\
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2014/programming_to_d_max.1383491861.txt.gz · Last modified: 2016/06/11 14:05 (external edit)