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2015:from_cluster_zero_to_a_quantum_universe [2014/11/04 06:15] – created jonjagger2015:from_cluster_zero_to_a_quantum_universe [2016/06/11 14:05] (current) – external edit 127.0.0.1
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 million cubic light years. The density of stars was high at the centre and low at the edge of  million cubic light years. The density of stars was high at the centre and low at the edge of 
 the cluster. Stars were not uniform nor located at fixed grid points. I implemented phase 1 of  the cluster. Stars were not uniform nor located at fixed grid points. I implemented phase 1 of 
-the design on a z80 based machine with 32K of RAM. I also implemented a spaceship’ that +the design on a z80 based machine with 32K of RAM. I also implemented a 'spaceshipthat 
 flew through this cluster displaying the view. \\ flew through this cluster displaying the view. \\
 \\ \\
 More recently many games only generate objects when a player observes them. For example  More recently many games only generate objects when a player observes them. For example 
-rewards for success are often provided as presents’ whose contents are not determined until +rewards for success are often provided as 'presentswhose contents are not determined until 
 the player opens them.\\ the player opens them.\\
 \\ \\
2015/from_cluster_zero_to_a_quantum_universe.1415081749.txt.gz · Last modified: 2016/06/11 14:05 (external edit)