2015:from_cluster_zero_to_a_quantum_universe
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2015:from_cluster_zero_to_a_quantum_universe [2014/11/04 06:15] – created jonjagger | 2015:from_cluster_zero_to_a_quantum_universe [2016/06/11 14:05] (current) – external edit 127.0.0.1 | ||
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million cubic light years. The density of stars was high at the centre and low at the edge of | million cubic light years. The density of stars was high at the centre and low at the edge of | ||
the cluster. Stars were not uniform nor located at fixed grid points. I implemented phase 1 of | the cluster. Stars were not uniform nor located at fixed grid points. I implemented phase 1 of | ||
- | the design on a z80 based machine with 32K of RAM. I also implemented a ‘spaceship’ that | + | the design on a z80 based machine with 32K of RAM. I also implemented a 'spaceship' |
flew through this cluster displaying the view. \\ | flew through this cluster displaying the view. \\ | ||
\\ | \\ | ||
More recently many games only generate objects when a player observes them. For example | More recently many games only generate objects when a player observes them. For example | ||
- | rewards for success are often provided as ‘presents’ whose contents are not determined until | + | rewards for success are often provided as 'presents' |
the player opens them.\\ | the player opens them.\\ | ||
\\ | \\ |
2015/from_cluster_zero_to_a_quantum_universe.1415081749.txt.gz · Last modified: 2016/06/11 14:05 (external edit)