Back to [[conference:committee:2015-proposals]]\\ \\ **Title**: From Cluster Zero to a Quantum Universe\\ **Proposer**: [[2015:Francis Glassborow]]\\ **Type**: Presentation\\ **Duration**: 90 mins\\ **Description**: \\ In 1979 I started on the design of a cluster of 100000 stars located in a volume of space of a million cubic light years. The density of stars was high at the centre and low at the edge of the cluster. Stars were not uniform nor located at fixed grid points. I implemented phase 1 of the design on a z80 based machine with 32K of RAM. I also implemented a 'spaceship' that flew through this cluster displaying the view. \\ \\ More recently many games only generate objects when a player observes them. For example rewards for success are often provided as 'presents' whose contents are not determined until the player opens them.\\ \\ In this talk I will outline the ways that rules can be used to generate repeatable but unpredictable data at the point of use. The size and apparent complexity of a simulated universe is not constrained by the available space for data storage. There are some surprising implications including the possibility that the audience includes NPCs (non-player characters).\\ \\ \\ \\