Back to [[conference:committee:2015-proposals]]\\ \\ **Title**: Modelling complex game economy with Neo4j\\ **Proposer**: [[2015:Yan Cui]]\\ **Type**: Case Study\\ **Duration**: 15 mins\\ **Description**: \\ The challenge of modelling and balancing the economy of a large scale game is one of the biggest problems game developers face and one that many have tried to solve by simply throwing man-hours at it... But there's a better way! \\ \\ Learn how Gamesys did it by leveraging graph database Neo4j to model the in-game economy of our MMORPG "Here Be Monsters" and automate the balancing process. We'll discuss lessons learned, successes and challenges, and how a graph database enables our small team of game designers to stay agile and focused on delivering new content to players. \\ \\ \\ \\