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2013:designs_for_human_minds

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Title: Design for Human Minds
Proposer: adam_petersen
Type: Tutorial
Duration: 90 minutes
Description: Human intuition is unequaled when it comes to assessing the quality of a design. Intuition, however, is not without problems. It's prone to social and cognitive biases that are hard to avoid. Human expertise also suffers from a lack of scalability. As such, intuition rarely scales to encompass large software systems and we need a way to guide our expertise.

We need strategies to identify design issues, a way to find potential suspects indicative of code smells, team productivity bottlenecks, and complexity. Where do you find such strategies if not within the field of criminal psychology? Inspired by modern offender profiling methods, we'll develop a metaphor for identifying weak spots in our code. Just like we want to hunt down offenders in the real world, we need to find and correct offending code in our own designs.

The session will combine research on software metrics with findings from different fields of psychology.

Roger: I think this might work as a 45min session if there's something obvious to pair it with…
Asti: agreed. I like the premise

2013/designs_for_human_minds.txt · Last modified: 2016/06/11 14:05 by 127.0.0.1