Back to 2015-proposals
Title: From Cluster Zero to a Quantum Universe
Proposer: Francis Glassborow
Type: Presentation
Duration: 90 mins
Description:
In 1979 I started on the design of a cluster of 100000 stars located in a volume of space of a
million cubic light years. The density of stars was high at the centre and low at the edge of
the cluster. Stars were not uniform nor located at fixed grid points. I implemented phase 1 of
the design on a z80 based machine with 32K of RAM. I also implemented a 'spaceship' that
flew through this cluster displaying the view.
More recently many games only generate objects when a player observes them. For example
rewards for success are often provided as 'presents' whose contents are not determined until
the player opens them.
In this talk I will outline the ways that rules can be used to generate repeatable but
unpredictable data at the point of use. The size and apparent complexity of a simulated
universe is not constrained by the available space for data storage.
There are some surprising implications including the possibility that the audience includes
NPCs (non-player characters).